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Viran Dogberry

Elf. Weaponsmith. Shaman... Legend.


Height: 6'3"Weight: 150 lbsAge: 24Skin Color: Tan 24Hair Color: Black
Bio: Viran was the product of a line of Elven Weaponsmiths living in Troll country. It's a mishmash of cultures that alters your perspective. Being an Elf itself lends a certain perspective to the Art of Weaponsmithing, a certain appreciation for the natural patterns in the metal. It only made sense to grow into Shamanism as well, as those patterns are seen everywhere in nature, if you care to look. The magic that lets you reform ore into a sword that can kill, is essentially the same as that which lets you reform the feather, bone and sinew of a falcon into a bauble that allows you to fly.

STATValueRankDice
Dexterity*1671d12
Strength1361d10
Toughness***1461d10
Perception1671d12
Willpower1671d12
Charisma*1461d10
Physical Defense10 Social Defense7
Spell Defense10 Mystic Armor2
Unconsciousness Rating61 Death Rating69
Wound Threshold10 Recovery Tests3 @ 1d10
Movement40/80 Lift/Carry210/105
Karma0 InitiativeStep 7/4

Weaponsmith:(5) Shaman:(5) *It should be noted Viran uses First Edition circle progression, but 3rd edition spell progression*
TalentRankDice
Temper Self21d8 +1d6
Warp Missile21d8+1d6
Read Language: Troll11d6+1d6
Speak Language: Troll, Elf21d8+1d6
Steel Thought21d8+1d6
Detect Weapon41d10+1d8
Thread Smithing61d12+1d10
Weapon History61d10+1d8
Abate Curse51d10+1d10
Haggle61d12+1d10
Forge Blade81d20+1d6
Melee Weapons71d20+1d4
Karma Ritual61d6
Durability6
Avoid Blow61d12+1d10
Create Fetish41d10+1d8
Learn Spell Pattern41d10+1d8
Shamanism (Thread Weaving)51d10+1d10
Spellcasting71d20+1d4
Spell Fetish(a)5
Spell Fetish(b)5
Spell Fetish(c)5
Spell Fetish(d)5
Astral Sight51d10+1d10
Arcane Mutterings2
Empathic Sense21d6+1d6
Willforce2
SkillRankDice
Craftsman12d6
Forgery12d6
Surprise Strike12d6
Legends & Heroes12d6
Elven History12d6
Speak Language: Dwarf12d6
Artisan: Carving11d12

Spells

Circle 1: Air Armour, Crunch Climb, Earth Blend, Plant Talk, Insect Repellent, Assuring Touch
Circle 2: Icy Surface, Gills, Vines, Path Home, Weather Cloak
Circle 3: Ice Mace & Chain, Plant Feast, Death Trance
Circle 4: Circle of Well Being, Falcon's Cloak

Gear

Forged Chainmail Armor (8)
Forged Battle Axe (10+6Str) = Step 16 Damage
Everfull Waterskin (1 gallon, fills twice per day)
Cloak of cooling
Horror Fend Charm (+3 Physical & Spell Defense for 2 rounds)
Mundane: Hand Axe, Clothing, Adventurer's Kit, 10 Piton, Whetstone, Belt Pouch, Forge Tools, Backpack, Bedroll, Flint & Steel, Waterskin, Large Sack, Carving Set, 1 Week Dwarf Rations, Spell Fetishes, Tent,  

1 comment:

Unknown said...

So, if anyone is curious, the campaign is first edition, which is why we used the first edition (MOM) circle progression for Shaman, but the spell choice seemed like it lacked some focus when it was conceived. I had access to 3rd Edition material, and convinced the gamemaster that it was a better fit.