Spry Tabbed Panels

Tuesday, June 10, 2014

The Looting of the Corpse

They took the silver of course, and Arumvandar claimed the armor. Then they had a party.
It was actually a very nice memorial. The residents of the Kaer decided to rename it from Anarchon's Hope to Viran's Sacrifice, and build a little shrine to memorialize my character. Then, the other characters all made some little speeches. It was actually pretty fun.

After everyone had recovered from the wounds and hangovers, they made plans to return to Bartertown/Throal.

That pretty much took up the whole night, but I did manage to talk a little bit with the GM about how we were going to introduce my new character. I think it should work out pretty well.

Tuesday, May 27, 2014

Fortune favours the bold... my ass.

So, slight catching up to do. We defeated the horror and it's minions. Then Peter, the boy we saved, turned out to be one of the passions, and made it possible for us to chase the Horror into the Astral plane so we could ensure the horror was completely killed this time.

Finding ourselves in the Astral plane with little gear, few weapons and less armour we took off after the Horror. We all had these black tendrils pointing us in it's direction, making it quite easy to follow. It had taken some refuge in the astral shadow of one of a few houses outside the Kaer.

Morgue attempted to send his Astral Horror in first, but it didn't make it to the building before it vanished. Who knew sending an illusion after an Illusion-based horror would be so ineffectual? In an effort to keep things from devolving into a stand-off type situation, with the Horror in cover taking potshots at us, Viran rushed the door. I didn't want to give it time to plan, time to prepare, or time to escape. Viran took some solid hits, but managed to get in, and hit it. When Slate pushed his way in, he also managed to get a shot in.
The Horror backed out and took refuge in another building, but neither Arumvander nor Morgue were in a good position to take a shot.

Slate and Viran left after it, and in a moment of respite, Morgue used the butter spider box to apply some healing to Viran. Viran then charged after the Horror again, and was able to strike it a second time. Arumvander and Slate were able to get in a few shots and finish it off, but not before the Horror had killed Viran.

Next session: The Looting of the Corpse!

Tuesday, May 06, 2014

Pretty much what we expected

The "questors" begin to show up. Drostan is able to see astrally that many of them carry the same mark as Morgue, an astral eye tattoo somewhere on their bodies. After much discussion, we decide to let Anarchon perform the ritual. Then, as they come to collect us, Arumvandar gets a good look at them and announces that "If they're questors of Garlen, then I'm a dirty dwarf."  Which, makes absolutely no difference to our plan, apparently.

To cut a long story short, the ritual summons the horror that has been stalking us, and cultists begin pouring down into the Kaer. So when we left off, Anarchon is dead, we have a freshly reanimated horror on one side of us, and a small army of horror cultists on the other side. On the plus side, quite a few of the cultists are injured because Viran was able to get an icy surface cast on the stairs as they were coming down.

So going forward, getting the number of cultists down to a manageable number is the first priority so we can focus our efforts on the horror. We also have to ensure that Morgue isn't controlled by the horror, as he has that horror mark on him.

Tuesday, April 22, 2014

The Pieces


  1. In Parlainth we come across a story from a cadaverman named Essenhale about the lost elven city of Andolyn, its king Redliff, and his partner Larkspur. Essenhale worked with Redliff, and was there when Redliff fought and killed a horror named the Betrayer of Thoughts. He was injured, and unable to make it back to Andolyn before it closed.
  2. We kill a horror with illusion powers in the outskirts of Bartertown.
  3. Very soon afterwards, we have a shared dreamstate with a large cat that identifies herself as Garlen. The dreamsender tasks us with rescuing a kaer that is being attacked. The kaer is Anarchon's Hope.
  4. The horror construct attacking Anarchon's Hope is called a plague, and affects the emotions of people around it. Depression, paranoia, etc.
  5. In Throal, our research discovers a story about the horror we killed. It is not the first time that horror had been killed.  The previous ones to kill it performed a ritual spell that brought it back. It used the body parts of those people to rebuild itself.
  6. We are given a piece of a puzzle "the Rock within the Rock, within the Rock" that can re-open Andolyn, and are set to find the rest of the pieces. 
  7. In Parlainth we find the second piece of the puzzle "The Breath of Freedom" and discover that Redliff did not defeat the Corruptor of Thoughts, and that Essenhale was working for a Horror.
  8. A third piece, the Water that Bleeds was found by an adventuring group in Otusk 20 years ago. The Company of the Bright Blade was taken over by a horror, and turned into some cadaverman-like horror constructs. We followed their path and found a cursed sword, one of the Bright blades, and a history which pointed to the Corruptor of Thoughts.
  9. The fourth piece is the Blood of the Sun, which we find in the Dead Man's Gullet (Skavia).
  10. The fifth and final piece is the Void that Binds, a wooden dragon,  in the possession of the Blood Elves.
  11. The dreamsender tells us that the horror is stalking us, and that Anarchon has a ritual spell that will Banish the horror, all we have to do is take the pieces of the Andolyn puzzle to Anarchon's hope and they will be able to target the horror through them.
Geez, when you put all the pieces together it doesn't seem so complicated anymore.

The end is nigh...

We started out with a little housekeeping. We rescued the girl and her son, interrogated the two surviving bandits, handed them over to the Throalic patrols, and then escorted the boy and his mother to Anarchon's Hope.
By the time we had arrived, things were already pear-shaped. People had been disappearing for a while from this place, but in the past couple days someone had spotted one of us killing a little girl.
If you recall, the dreamspeaker, whom for a long while we had believed to be the Passion Garlen had instructed us to come to Anarchon's Hope so that Anarchon could perform a ritual that would banish the Horror that had been stalking us for the past few months.
Anyway, when we arrive we are met by an angry mob and Anarchon. Anarchon talks them down from wanting to attack us, but he wants us to disarm and surrender to his custody. It is right about here that Arumvandar picks up on some smugness.
We start getting ready to bail, when Nagle talks us down. He's hoping to avoid unnecessary bloodshed. He convinces us that he can sort it out, that we should surrender our weapons to Nagle, and then we get locked up in an animal husbandry room next to the barn. Not content to just sit there, Drostan finds a place to get out, and Morgue possesses a rat so we can listen in on the exchange.
Nagle argues that the person seen could not have been us, that we were all with him at the time of the supposed crime. True. Anarchon is waiting for some questors of Garlen to show up in the next day or two, which technically, is probably us. But he wouldn't think that, because he believes we're all horror-touched.
We decide that we need to spring the trap. We will let him know that we're the questors he's waiting for, and that we have the object he needs to complete the ritual. Morgue is convinced that the ritual is going to summon, rather than banish the horror.

Tuesday, April 15, 2014

Blast from the past

So we start out with Viran in the air ship with the Throalic forces, chasing down Arumvandar. We drop off some men behind and ahead of him, trying to cut him off, when something odd happens. We witness Arumvandar do something that very nearly looks like an attempted suicide, before he snaps out of it and takes off running, easily twice as fast as I've ever seen him go before.  The ship is only just able to keep pace with him. After a few minutes of this, I attempt my empathic sense again, and am able to determine that we're not actually following him. No one's asking me though, so I just keep my mouth shut.

After an hour or so, the pursuit is called off and we head back to Throal. Slate and Morgue get healed, and then we get released. Someone named Enore is involved but we don't ask any questions. We eventually head back to the King's Challenge for some post-torture talk and meet up with our windling, Drostan. Drostan figured we should try and get our artefacts back from Falcos. He eventually gets the Breath of Freedom back, and discovers that someone is leaning on Falcos, and that he really despises us. The rest of us are relaxing when Nagle, our friend from Anarchon's Hope shows up asking for help.  We put off the discussion until morning, as it's been a long day and a good night's sleep was warranted.

In the morning we talk and decide we should try and find Arumvandar, which we know is pretty much in the same direction as Anarchon's Hope anyway, and now that we have another thread pulling us in that direction, we should just trust the fates and head that way. Before we get out too far, Nagle asks us if we still carry the carvings he gave us. I pick mine up from the Bank in Throal and we head out.

Arumvandar is surprisingly easy to find at the first little town we stop at.  We continue towards Anarchon's Hope, and after a day or two come across the smouldering remains of a wagon on the road. We notice some footprints belonging to a child and a woman heading off and decide to investigate.

With Drostan scouting ahead, we manage to track them down pretty quickly. Viran uses his falcon form to get close and listen in. We more or less confirm that they're the bad guys, and ambush them once it's dark. It went like clockwork, and I'm pretty sure no-one on our side was even injured.

Tuesday, April 08, 2014

Still at it...

Wow, I need to fill in 18 months of gaps. We ventured through Thanaq's arms - fought a Night Twist, and recovered the 'Breath of Freedom'. A cadaver man working for Twice-Born helped us down, and then tried to run off with it while we were fighting. Luckily our windling, Drostan was able to grab it, and we were able to make our way out. While we were resting back in Haven though, the cadaver-men attacked and ended up dwarf-napping Morgue and rock-napping Slate. They were both tortured, but Morgue got the worst, losing his tongue and an eye.
Viran and Arumvandar were able to track them down, and eventually defeat them with Twice-born's help. It turned out that her Lieutenant, Essenhale had been working for a horror without her knowledge. We find out more about the horror as Essenhale is tortured. The Corruptor of Thoughts, who was thought killed by Redliff, the king of Andolyn is still alive and well, and is searching for these pieces to get in.
After some healing and whatnot, we head to Harvar and talk to Parnis' uncle Jacko. Here we find that the family was originally from Andolyn, verifying what we know so far. Then, we continue on through Vestermon to the Kaer Finor. We find a cursed troll sword that was created to kill the Corruptor of Thoughts, and fight a couple of horror constructs. Thankfully the sword comes with an instruction manual and we are able to determine that the sword is named 'Revenge'.  We rest up a bit and head to Wake, on the edge of the Death Sea, near the Dead Man's Gullet. We managed to find an Airship in Travar that would transport us to wake, and the Captain, Raykia was befriended.
The trip to Wake left the ship heavily damaged after an encounter with Fire Wraiths and Fire Eagles. Eventually we work our way into the Kaer. We find the third item, the Blood of The Sun, but it turns out to be very challenging to retrieve. Along the way we killed a named horror construct "Hahn the Hunter", and later a horror named Gulan. In the first encounter with Gulan, Morgue is captured and loses his limbs. The second encounter we employ a number of red-shirts from Wake, and are triumphant. Once this is accomplished, retrieving the Blood of the Sun becomes trivial. It's all very legendary.
Eventually we make our way back to Throal, and update Falcos. He advises us to lay low for a while, so we take a trip to Otusk, the Troll Moot where the Bright Blades found the Water that Bleeds. We spend a day or so talking with the locals, and are able to determine that the secondary ability of the Water that Bleeds is an empathic connection with the occupants of Andolyn. It is a bit of a let down that this is all we find, but at least it's something.
On our way back, my experiments with the Troll sword confirm my suspicions that it is cursed. While examining it one night, I realize that the Corruptor of Thoughts is right there, and I prepare for battle. Thankfully, my typical combat pattern is to apply my Air Armor, drop an Icy Surface down, and then start swinging. The delay before attacking is enough that my companions are able to subdue me before I can hurt anyone. The sword had created the illusion of the Corruptor in place of my friends. We return to Throal, where we've left the other items, and we are informed that the second rank of the Blood of the Sun is that it will lead you to Andolyn, by growing brighter the closer you get.
Garlen visits us in our dreams. She informs us that the Corruptor is hunting us with his minions, and that we should head to Anarkon's Hope, where Anarkon has a spell that will banish the Corruptor, she says the Corruptor has one of the items, which we believe to be the Water that Bleeds. Since it controls the Bright Blades, this makes sense. If we bring the items, Anarkon can use the connection between them to target the Corruptor that is thread-bound to the Water. Morgue is feeling very distrustful of Garlen, and suspects that perhaps Garlen is not who she claims to be and that this is a trap.
That brings us to last night. Last night was spectacular, as in, quite the spectacle.
It started out with us trying to decide on a path forward. Morgue tried to do some research into the tattoo on his forehead that was given to him by Garlen, but unfortunately finds nothing. In the end, we decided we were going to travel to Anarchon's Hope, with one of three artefacts we'd collected with the vain hope that what we assumed was a trap might actually help us banish a horror that had been hunting us for the past several months. Morgue, decided he should share our plan with Falcos, and embellish with a few fun facts that we'd been keeping from him. Botching some charisma rolls left us in a bad light, and Falcos fully leaped off the deep end. We were ordered to retrieve the third item from Arumvandar who had the good sense to stay out of Throal and away from Falcos at the best of times. Since Falcos wasn't trusting us anymore, he sent a few guys along incognito to make sure everything went down smoothly. Arumvandar spotted them, panicked, and ran when we went to meet him. At this point, Falcos ran off the deep end again. He took us into custody and held us while Arumvandar sprinted out of town.
At this point, I'd like to mention how incredibly fortunate it was that on Viran's last circle increase I'd picked up the talent Empathic Sense, and actually spent some time to link it to both Morgue and Arumvandar. Falcos was angry that he'd lost that piece. Insanely furious. Maybe just insane. Thankfully I mentioned that I could help track him down, and off I went on the airship to help track him. Meanwhile, Morgue and Slate were tortured for information. They didn't know anything, and the torture only confirmed that, and they were mostly healed after that, but still, they'll have scars.
So yeah, our relationship with Falcos has essentially been burned to the ground. I'm not sure where the current quest to free Arrandale(sp?) is going, or what to expect from Garlen or the Horror anymore, but at least we know that guy in Iopos, so maybe we can find a place there to start fresh.

Tuesday, November 13, 2012

Re-Death to Cadaver Men!

We began our day in Parlainth by visiting the local wizard, followed by the local information broker. The Wizard is only charging us 570 silver for a week of his time to investigate our crystal box (talked down a solid 5% thanks to yours truly). And the information broker, Vartigal has only cost us 100 silver so far. We decided to save 50 silver by updating an inventory for her, which will probably take at least several hours. Next morning we decided to head into Parlainth proper and travel to the location indicated by Vartigal. We were getting close when we chance encountered a group of seven Cadaver Men. It's been a while since we've seen them, and with a couple good rolls on the defensive side, it was a 7-0 sweep. We didn't even suffer any injuries.