Spry Tabbed Panels
Thursday, September 13, 2012
Torture, torture, and more torture...
Slate is mostly healed, we've killed the Necromancer (indirectly), we've properly introduced ourselves to our antagonists, and of course, the passion Garlen has decided this is the perfect time to ask us for more help. It's been hell.
Offing the Necromancer happened to be pretty easy actually. We lucked out. Morgue made a very good perception test and noticed that a dog on the street was the same dog he'd seen the day before, doing the exact same thing it was the day before. I was thinking it might have been the Illusionist, but as it turns out, it was the Necromancer, who had some sort of spell that allowed it to attach his spirit, and hijack the senses of the dog. We captured it, which on reflection would have been much more difficult had the games master had any idea what we were going to do to him. Morgue thought we might be able to interrogate the Necromancer, but I thought our chances of getting anything useful out of a dog were slim, and in the end I suggested and we decided to simply kill the dog, and then eat it, since just killing it would be wasteful.
We had earlier gotten some information regarding a popular stomping ground of the antagonist group. Morgue and I decided we'd go to their territory in the Kingdom of Throal and see what happened. We figured we'd be relatively safe since Throal is heavily patrolled and guarded. They showed up a few hours later, accusing us of murder. Now, it should be mentioned that technically, we had no way of confirming that the dog was in any way linked with the antagonist group. We did know that someone was watching us through the dog, but no actual way of telling who. Their dwarf warrior lost his cool, and the Troll Illusionist kept his. The altercation was pretty minor, and I don't really know what I was expecting, but inside, I was pretty pleased with myself.
Then, because we're not occupied enough, Garlen shows up and sends us on a mission to recover some peasant girl who'd been abducted into slavery by a well-off lawyer and his wife in Bartertown. We find out where slavers live, where the girl's parents live, and what the girl looks like. Morgue insists on talking to the parents to confirm she's missing and get some additional details. Arumvandar scopes out the slavers home, but then won't tell us anything. We pick up some additional details about the lawyer/slaver, and then check out his home. It takes us a very long time to do all this, because only one of our characters has any social skills at all, and he hasn't played in weeks. I think the GM enjoys watching us struggle with this.
Of course, sowing all this confusion seems like something that the mad passion Dis might do for fun. I'm not actually sure we've ever been working for Garlen, or maybe I'm just paranoid.
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